@import url('https://fonts.googleapis.com/css2?family=Orbitron:wght@400;700&family=Inter:wght@300;400;600&display=swap');

:root {
    --space-dark: #0a0e27;
    --space-darker: #1a1f3a;
    --stellar-white: #f8fafc;
    --stellar-light: #cbd5e1;
    --stellar-muted: #64748b;
    --cosmic-purple: #8b5cf6;
    --cosmic-purple-light: #a78bfa;
    --cosmic-blue: #3b82f6;
    --cosmic-blue-light: #60a5fa;
    --stellar-gold: #f59e0b;
    --stellar-gold-light: #fbbf24;
    --mars-red: #ef4444;
}

body {
    font-family: 'Inter', sans-serif;
    background-color: var(--space-dark);
    color: var(--stellar-white);
}

.font-orbitron {
    font-family: 'Orbitron', sans-serif;
}

.bg-space-dark {
    background-color: var(--space-dark);
}

.bg-space-darker {
    background-color: var(--space-darker);
}

.text-stellar-white {
    color: var(--stellar-white);
}

.text-stellar-light {
    color: var(--stellar-light);
}

.text-stellar-muted {
    color: var(--stellar-muted);
}

.from-cosmic-purple {
    --tw-gradient-from: var(--cosmic-purple);
    --tw-gradient-to: var(--cosmic-purple-light);
    --tw-gradient-stops: var(--tw-gradient-from), var(--tw-gradient-to);
}

.to-cosmic-blue {
    --tw-gradient-to: var(--cosmic-blue);
}

.to-stellar-gold {
    --tw-gradient-to: var(--stellar-gold);
}

/* Glassmorphism effect */
.glass-card {
    background: rgba(15, 23, 42, 0.7);
    backdrop-filter: blur(20px);
    border: 1px solid rgba(255, 255, 255, 0.1);
}

/* Scrollbar styling */
::-webkit-scrollbar {
    width: 8px;
}

::-webkit-scrollbar-track {
    background: rgba(255, 255, 255, 0.05);
    border-radius: 4px;
}

::-webkit-scrollbar-thumb {
    background: var(--cosmic-purple);
    border-radius: 4px;
}

/* Animations */
@keyframes float {
    0%, 100% {
        transform: translateY(0);
    }
    50% {
        transform: translateY(-10px);
    }
}

.animate-float {
    animation: float 6s ease-in-out infinite;
}

@keyframes pulse {
    0%, 100% {
        opacity: 1;
    }
    50% {
        opacity: 0.5;
    }
}

.animate-pulse {
    animation: pulse 2s cubic-bezier(0.4, 0, 0.6, 1) infinite;
}